| Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Buzzy Warstl
The Strontium Asylum
444
|
Posted - 2013.01.17 16:48:00 -
[1] - Quote
Most players outside highsec make use of POS's at one point or another, either POS's planted by someone else or their own. They are a core part of game play in dangerous space.
And that's with the current broken mechanics.
For the love of all that is gaming, fix them! http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Buzzy Warstl
The Strontium Asylum
445
|
Posted - 2013.01.17 17:37:00 -
[2] - Quote
Nah, people will just get fed up with unnecessary work and quietly log off.
Then forget to log back on again... http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Buzzy Warstl
The Strontium Asylum
449
|
Posted - 2013.01.17 23:49:00 -
[3] - Quote
Eliniale wrote:Stalker ofeveryone wrote:We need more updates for NULLSEC, not JUST for the miners/mission runners in 1.0 space. Nullsec gets more attention than low, high and WH combined, so, uhm, zip it? Modular POS is an update for *everyone*, especially if they do "anchor anywhere". http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Buzzy Warstl
The Strontium Asylum
462
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Posted - 2013.02.05 16:12:00 -
[4] - Quote
I do believe that one of the CCP posts upthread says that we'll have some news on this this month. Personally, I'm not expecting a finished product at this point, but we are only looking at a few weeks to where we can see if there is a light at the end of this tunnel, and whether it sounds like an oncoming train. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Buzzy Warstl
The Strontium Asylum
479
|
Posted - 2013.02.21 16:00:00 -
[5] - Quote
CCP Seagull wrote: The potential for player created and owned structures in EVE is great. But just like both me and CCP Unifex talked about in our recent devblogs, and in the summit sessions, we need to work out how we can realize each piece of that, using our new processes. One expansion worth of work won't be able to address all the problems with the current system, while also giving us all the new possibilities. While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential.
You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase.
Thanks for reading this, and for engaging in this discussion.
Bump for bumpness! http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Buzzy Warstl
The Strontium Asylum
496
|
Posted - 2013.03.01 20:35:00 -
[6] - Quote
Oh, I know that they are taking it seriously, but I also know how easy it is for even important projects to get "deprioritized" in the churn and bubble of a complex project.
It is now March >.> http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Buzzy Warstl
The Strontium Asylum
503
|
Posted - 2013.03.06 16:25:00 -
[7] - Quote
Port the permission code for Orca fleet holds to permission handling for POS modules.
Allow tower anchoring anywhere not on-grid with another tower or permanent structure.
Win round one.
It isn't trivial, but it isn't *that* hard. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Buzzy Warstl
The Strontium Asylum
504
|
Posted - 2013.03.06 18:50:00 -
[8] - Quote
Oh, one other bit: Leave the existing POSes and modules alone, make the new modular POSes from complete scratch as a POH sort of thing, that way you don't have to replace all the existing functionality at once. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Buzzy Warstl
The Strontium Asylum
505
|
Posted - 2013.03.06 19:41:00 -
[9] - Quote
Celly Smunt wrote:Buzzy Warstl wrote:Port the permission code for Orca fleet holds to permission handling for POS modules.
Allow tower anchoring anywhere not on-grid with another tower or permanent structure.
Win round one.
It isn't trivial, but it isn't *that* hard. well they would have to also limit them to areas outside of spacelanes, ranges within a certain distance of stargates and NPC stations, but yeah, a good first step. Now that you mention the spacelanes bit, yeah, I can see where some "issues" could come into play there, but I think the grid limit should be sufficient for the latter. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Buzzy Warstl
The Strontium Asylum
507
|
Posted - 2013.03.07 14:10:00 -
[10] - Quote
Celly Smunt wrote:Buzzy Warstl wrote:Celly Smunt wrote:Buzzy Warstl wrote:Port the permission code for Orca fleet holds to permission handling for POS modules.
Allow tower anchoring anywhere not on-grid with another tower or permanent structure.
Win round one.
It isn't trivial, but it isn't *that* hard. well they would have to also limit them to areas outside of spacelanes, ranges within a certain distance of stargates and NPC stations, but yeah, a good first step. Now that you mention the spacelanes bit, yeah, I can see where some "issues" could come into play there, but I think the grid limit should be sufficient for the latter. Just for the sake of S&Gs, imagine, setting up your station near an accel gate for a mission (fixed DED site) and some poor guy warping in there, seeing the station and thinking it was part of the mission. I know, that on the side of the guy doing the mission, that wouldn't be funny at all, but, it would be funny as hell from the side of the person sitting there watching Concord warp/spawn in. yes, I'm a bad person, i know. If any NPC structure is counted as a permanent structure this only becomes an issue if one spawns on your grid after you've placed your POH.
At which point I'd call it an incentive to not use FoF's willy-nilly. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Buzzy Warstl
The Strontium Asylum
511
|
Posted - 2013.03.11 21:45:00 -
[11] - Quote
Yeah, a week and a half into March already without a peep, and the next round of ship rebalancing threads already starting, too.
Not that anyone really expected differently, but hope springs eternal. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Buzzy Warstl
The Strontium Asylum
513
|
Posted - 2013.03.11 22:55:00 -
[12] - Quote
I think they might be afraid to do the first increment on the new POSes.
Pro-tip: guys, you don't need to get rid of the existing ones first, and you can work out the anchoring rules on the test server.
I for one *promise* that I'll be there for those tests, I want to try to break them before they hit production, because for a builder like me that is fun of the first order. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Buzzy Warstl
The Strontium Asylum
519
|
Posted - 2013.03.16 02:18:00 -
[13] - Quote
Pak Narhoo wrote:Two weeks further and still waiting on the info CCP Seagull told us in this same thread would come to us end of February.
Guess it's such bad news they're going to hide it under fanfest and hope nobody notices it. Well, he didn't say which year >.> http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
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